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Fanime 2017: There and Gone in the Blink of an Eye



No, really.  John and I got to San Jose for Day Zero a week ago Thursday and before either of us knew it we were on our way out on Monday.  Attending Fanime is always one of the highlights of my year and while this was just a “good” con compared to previous years it still went by faster than I would have liked.  Part of that stems from the fact that there was frankly a ton of stuff to do and see at the con, as always.  In addition to the dealer’s hall, artist’s alley, and gaming hall, there were four panel rooms and six video rooms (which were running 24/7) so there was always something to check out at almost any given moment.  Most of what I checked out was pretty entertaining, as you can read below starting with a convention tradition:

 

Dark Horse Manga:  Carl Horn was back again this year and with some actual bits of good news.  While the majority of the panel consisted of him reading from the company’s upcoming release schedule, there were some noteworthy bits there.  Specifically that vol. 8 of “Blood Blockade Battlefront” will be out in November and vol. 5 of “Drifters” will follow in December.  I also asked Carl about the status of “The Kurosagi Corpse Delivery Service” and if we’d be seeing any new volumes soon.  While he reiterated the fact that the series was now profitable again thanks to the omnibus releases, there remained a question of how to publish the series going forward.  As in, do they go back to single volumes and hope those start selling well enough to continue or continue with an omnibus format and make the yet to be published vol. 15 part of the next one?

 

After the panel I told him that as someone who bought vols. 13 & 14 to go ahead and go straight-to-omnibus with vol. 15 if that’s what it took.  Carl seemed to appreciate that.  I also asked him about the status of “Eden” and to my surprise, he had an answer.  Apparently they’re asking Kodansha about giving that series the omnibus treatment to see if it’ll boost sales in the same way it happened for “Kurosagi.”  That’s a sliver of hope right there and hopefully we’ll hear more about it as the convention season rolls on.

 

Doug “The Nostalgia Critic” Walker:  John and I were both excited to see this guy in person after being introduced to his style of video criticism at Fanime several years back.  He hosted three panels at the con, “Remembering the Past With the Nostalgia Critic,” “Movies People Fight You On,” and “Ask the Nostalgia Critic.”  While he’s incredibly witty and funny in his videos, there was always the chance those qualities wouldn’t translate to real life.  Fortunately, that turned out not to be the case as he came off here just like he does in his videos.  We only got to see a little bit of that in the “Remembering the Past” panel, where he screened three of his favorite reviews — “Batman v. Superman,” “Mad Max:  Fury Road,” and “The Room” — with additional commentary.  While entertaining, this was the least of his three panels because Doug was basically competing with himself for time and space.  He did get a lot of mileage out of simply getting the audience to chant “KISS!  KISS!  KISS!” whenever two characters on screen got incredibly close to each other.  Which was usually himself and Angry Joe in the “BvS” review.

 

The other two panels were a lot more fun as he got a chance to showcase his cinematic knowledge and opinions while interacting with the audience.  “Movies People Fight You On” had members of the audience telling him about movies or TV shows that either they liked and other people hated, and vice versa.  There were some interesting choices that elicited some surprised shocks from the audience, but Doug kept everyone in line and the overall tone positive.  He was similarly quick on his feet in the “Ask the Nostalgia Critic” panel where the topics ranged from people asking him about shows they wanted him to review (“Norm of the North” is coming in July for the Critic’s 10th Anniversary) and on more serious topics like fair use issues with YouTube and how he manages his business (he doesn’t, Channel Awesome handles that end).

 

Doug also mentioned that he reached out to Fanime about attending the con since he had never been to a California con and had heard good things about this one.  He said that was having a good time so far, so it’s possible that he might be back next year.  Which would be great.

 

Andre Pena:  Here’s a guy who is not only a staff member at Fanime, but someone who has been running various panels at the con for years.  This time I caught five of them:  “Cthulhu For President,” “Bad Hentai,” “Midnight Madness,” “How to Panel,” and the “Hentai Anime Music Video” competition and exhibition.  In order for me to be entertained at a panel, the person speaking has to project confidence, be knowledgeable about their subject, and have a good sense of humor.  Andre has these in spades, which is why his how to panel about hosting panels was fun to take in even though I don’t have any real plans to host my own (well, maybe…).  “Cthulu” is probably his signature panel since it’s just him laying out his candidate’s platform and cabinet and interacting with the audience for Q&A.  As said platform includes babyeating, it allows him to serve up some delicious black humor as well as be a dick to the questionnaires in a thoroughly entertaining way.

 

“Bad Hentai” is similarly entertaining since it’s just him riffing on the worst hentai has to offer.  This time around it was the Nazi rape machine from “Urotsukidoji 2” and the first two episodes of “Adventure Kid” which gave us zombie rape and a trip to a dimension ruled by Aramaki from “Ghost in the Shell” (no, really).  While his commentary was generally pretty entertaining, being put through the majority of “Adventure Kid” was pretty wearying by the end and left me wishing for more variety in the panel.  The Hentai AMV screening was great filthy entertainment as always and very much worth lining up for (and enduring the long wait to get everyone seated after an ID check).  Andre’s one miss this year was “Midnight Madness” which was a six-hour marathon of random videos and anime.  Coming right after the similarly-styled “Anime Hell” the videos showcased weren’t as entertaining or edited together in as compelling a fashion.  Still, four out of the five panels I attended were well worth my time and that’s a success in my book.

 

A-to-J Connections:  This two-girl-one-man group ran two panels at this year’s con, “Super Dimension Panel Macross” and “Erotic Grotesque Nonsense.”  The former was an entertaining trip down memory lane for myself and John as we’re both Macross fans.  I can’t say that either of us learned a whole lot from it, but the slides were informative and the panelists were energetic if a bit unfocused at times.  While their eroguro panel boasted some attention-getting content that I wasn’t as familiar with, their slides were more informative than the panelists themselves.  Much of the commentary was of the “Oh my god this is so crazy!” variety with little actual analysis.  The fact that the guy on the panel was a lot more excitable and unfocused here than in the “Macross” panel didn’t help things at all here.  I did come away from the panel having learned a thing or two, but that was in spite of the panelists rather than because of them.

 

Final Fantasy VII Remake:  Hopes and Fears:  This was from a four-man team from Easy Allies who really had their act together.  It was clear that they were all fans and knew what they were talking about from their thoughts on how they thought the gameplay would be updated, the episodic nature of the game, and what was likely to be changed or left out.  One amusing bit involved their thoughts on how Aeris’ death would be presented in the remake.  While they acknowledged that it would likely be unchanged, the idea that you could experience it through Playstation VR was suggested.  Overall, they were excited about the remake even as they acknowledged some areas for concern.  I did ask them what they thought about Tetsuya Nomura’s status as one of the game’s directors despite the fact that “Crisis Core” and “FFXV” languished in development hell until Hajime Tabata took over.  While they acknowledged Nomura’s failures there, they noted that he has additional supervision at Square Enix now which they hoped would prevent this project from lapsing into a similar status.

 

Shigeto Koyama:  He’s a character/mecha designer for series such as “Gunbuster 2,” “Eureka 7,” and “Heroman.”  However, he’s probably best known as the designer for Baymax from “Big Hero 6.”  One of the bits we learned from him was that he got the job of designing Baymax after the movie’s director saw a toy from “Heroman” that Koyama designed and wanted that same sensibility for the character.  It was also amusing to find out that he worked on one of the episodes of “Oreimo” after a friend of his asked him if he had the time to do it.  This wasn’t a panel that I had planned on attending, but the information I learned made me glad that I did.

 

Anime’s Fiercest Females:  I only caught one of Richard “MoNgR3L” Neil’s panels this year and it was one that I had seen last year.  Fortunately he came prepared with all-new material that spotlighted the likes of Nausicaa, Iria of “Zeiram the Animation,” Birdy the Mighty, and Priss from “Bubblegum Crisis.”  All worthy choices with Neil providing involving commentary.  The main issue with his presentation is that all of the clips he showed were dubbed whenever possible and not all of them were dubbed well. “Iria” and “Bubblegum Crisis” showed what a dicey proposition listening to a dub from the mid-90’s could be.  Also, showing a clip where one of the “Fierce Females” is slapped probably doesn’t belong in a panel like this.

 

So yeah, I had a good time and wish I was still up in San Jose.  Sure, Comic-Con is almost upon us, but I appreciate the more intimate fan-driven vibe that Fanime has to it.  If only I didn’t have to wait a year to experience it every time…

 

jason@glickscomicpicks.com


Wave, Listen to Me! vol. 3



It’s rare these days that we get some indication about how well a manga title is selling for its publisher.  Which is why this article about Hiroaki Samura’s latest was a very pleasant surprise to read.  (Now only if some of that sales success can rub off on fellow digital-only seinen release “All-Rounder Meguru”…)  It’s also good to know that Kodansha will be sticking with this series because this is its sharpest yet.  We pick up after the quasi-cliffhanger from budding radio personality Minare Koda’s latest show in which she participated in a scenario where her no-good boyfriend came back to life after she tried to bury him.  This leads to some funny bits involving a goddess of rebirth who would “[L]ook cute if she lost  weight?” and is obsessed with Sweden because of its good welfare programs.

 

With her dramatic history with her previous boyfriend successfully mined for material, Minare beings to look for new experiences to fuel her show.  She’s willing to give anything a shot, so while you or I would balk at investigating the frightening scrawl faxed from listener begging for help with the ghost of the girlfriend he believes is haunting him Minare decides to give it a shot.  After some egging on by her producer, of course.  What follows is more entertaining silliness that sees Minare in full Japanese exorcist getup, tells us about the kind of hot spring you don’t visit, and maybe involves a Russian assassin as well.

 

Much as I enjoyed this stuff, I kind of wish that Samura had stuck to the original outcome of Minare’s visit because the twist is really easy to see coming.  It does lead to an awkward/funny radio show where she sets the record straight and may likely prove to be a turning point in her radio career.  Which will be interesting to follow as she’s presented with a “Valentine Radio” plan at the end of the volume.  I’m sure that’s going to turn out real well for her!

 

jason@glickscomicpicks.com


Saga vol. 7



This is actually the first arc of “Saga” to have a proper name.  “The War for Phang” is described on the back cover as being “an epic, self-contained ‘Saga’ event.”  If you’re going to hype up a story to that event then you’d better deliver.  On that level, this volume of “Saga” is a genuine disappointment.

 

Marko and Alanna are finally reunited with Hazel, and their extended family now consists of ghost babysitter Izabel, the ever-downward-spiraling Prince Robot IV, and trans former Wreath soldier Petri.  The drama among them is at low ebb when their ship runs out of fuel and they’re forced to land on Phang, one of the most brutal fronts in the Wreath/Landfall war.  There they meet a large and kindly group of ferret-looking sentients and spend a happy six months on the asteroid until everything goes to crap.

 

If you were expecting this arc to end any other way, well… have you actually been reading this series?  Aside from that, the horrors of war aren’t really played up as much as I was expecting here.  Given that writer Brian K. Vaughan likes to work through his issues with the world via the comics he writes, I was expecting the theater of war to play a much bigger part in this arc than it does.  The difficulties for those experiencing life during wartime, which is one of the big talking points here, winds up being talked about more than shown as a result.

 

So if you’re expecting an epic of love and loss during wartime vol. 7 of “Saga” doesn’t deliver on that point.  The good news is that if you choose to ignore the hype this volume delivers the usual sci-fi-tinged family drama goods we’ve come to expect from this series.  Whether it’s seeing Alanna coping with impending motherhood, Hazel experiencing her first kiss, or Prince Robot getting high and finally deciding what he really wants to do with his life there’s plenty of entertaining character development (and a death or two) to keep things interesting.  Oh, and some taint-eating zombies as well — because why the hell not!

 

Even though this volume is billed as an event, I’m telling you not to believe the hype.  There’s nothing in this volume that really elevates it above what it has been delivering on a fairly consistent basis for a while now.  So just take vol. 7 on its own terms as “The Next Volume of Saga” and you won’t have a reason to be disappointed.

 

jason@glickscomicpicks.com


The Fix vol. 2: Laws, Paws, and Flaws



A deceased debutant’s dildo.  A masturbating millenial mayor.  A merchandising meth-head named Matty.  These are just some of the new wrinkles introduced to the irreverent craziness of the plot of this series.  Roy, the cop who likes to think that he’s a smooth operator, is dealing with the fallout from the death and subsequent mansion explosion of the starlet he was supposed to be protecting.  While this case may be the big break his budding showbusiness career needs, it might be derailed in short order if the side business he and his partner have with some meth-heads turns out to have been the reason she died.  Speaking of his partner, Mac may not have any illusions about his smooth operator status, but he’s actually managed to forge a solid bond with the one morally upstanding character in this series:  Pretzels, the drug-sniffing beagle.  Now Mac just has to leverage that friendship so that his suburban crimelord boss can get one of his guys through the TSA screening.

 

If the crude humor and poorly-timed social aspects of the first volume didn’t turn you off, then I have great news!  Vol. 2 of “The Fix” offers up much more down-and-dirty jokes and jibes at the expense of proper social etiquette.  No, the boundary-pushing nature of writer Nick Spencer’s humor doesn’t always hit the mark, but it does much more often than not here.  It’s also impressive to see how much effort he’s put into creating this wild and weird take on L.A.  Witness meth-head Matty’s detailed thoughts about his current life situation and goals.  Partner-in-crime Steve Lieber is also fully committed to this debauchery, particularly in the mostly wordless two-page sequences where it feels like he was given free reign to be as absurd as he can within the story.

 

There is one big issue with this volume and that would be how little the story progresses in the four issues contained here.  Granted, this is only a four-issue collection.  Yet one only needs to look at what Brubaker and Phillips did on the similarly-sized “The Fade Out” collections to see that you really can advance a story in a trade paperback of this size.  If they want to keep me reading then Spencer and Lieber are going to have to work a lot harder to make sure the next volume actually moves the narrative forward.

 

jason@glickscomicpicks.com


Batman vol. 2 — I Am Suicide



Tom King’s first volume of “Batman” took a familiar concept — Batman having to work with new superpowered characters who want to work with him to help Gotham — and didn’t do anything new with it.  “I Am Gotham” had some nice art from David Finch and Ivan Reis, but the storytelling never really rose above “competent.”  There was the hint that things could get interesting at the end of the volume as Batman agreed to undertake a mission for Suicide Squad head Amanda Waller in order to get Gotham Girl the help she needed.  The good news is that seeing Batman assemble his own “Suicide Squad” is pretty entertaining and shows that King isn’t going to be entirely beholden to convention in his run.  If you’re also guessing that there’s some bad news here, you’re right as I can only hope the writer’s one big thought on why Batman does what he does is quickly forgotten.

 

Gotham Girl wanted to do the right thing in working alongside her brother and with Batman to make their home city a safer place.  That dream quickly turned to tragedy after an encounter with the emotion-controlling Psycho Pirate led to her becoming a mental wreck and her brother turning into an out-of-control monster that she had to stop with her own hands.  In order to restore Gotham Girl’s mental stability Batman needs the Psycho Pirate.  The problem is that he’s currently in Santa Prisica helping its ruler out with his own problems.  For the uninitiated, that would be none other than Bane, the man who broke Batman’s back.

 

As he’s going into a country without any formal approval, Batman can’t rely on any of his friends in the Justice League to help out.  This is where Waller comes in and now he has the authority to draft his own Suicide Squad (they never call it that in the comic, but that’s basically what this is) from the ranks of the inmates at Arkham Asylum.  The lucky winners:  Arnold “The Ventriloquist” Wesker, martial-arts expert and (alleged/delusionally) former intelligence operative and member of the League of Assassins Bronze Tiger, crazypants-in-love couple Punch and Jewlee, and someone currently pending death by lethal injection for the 237 murders they committed.  If you’re thinking it’s one of the more psychotic members of Batman’s rogues gallery like Killer Croc or Mr. Zsaz, then you’d be wrong.  The final member is none other than Catwoman.

 

The title arc makes a good case for having King take on the “Suicide Squad” ongoing once he’s finished with “Batman.”  He clearly understands the appeal of having a disparate group of villains/very-morally-flexible-heroes work together to overcome impossible odds.  What’s unique about his take is that Batman’s presence leads to the plan of attack having a more rigorous structure.  Instead of the chaotic but still enjoyable approach of throwing bad guys at the problem, each of Batman’s recruits here all have a specific role to play in the infiltration.  Much of the fun comes from seeing each of the characters execute their specific roles in this story.  Along with finding out exactly why Wesker was brought along in the first place.

 

Having Mikel Janin illustrate this arc also lends it some punch as well.  Not one for gritty detail like his predecessor Finch, Janin is about expansive scenes that showcase action over time.  Sometimes they can be as simple as Batman sparring with Bronze Tiger over a double-page spread, or intricate in showing how he traverses up one of the compound’s towers.  The key thing is that all of these scenes are still relatively easy to follow despite Janin’s visual trickery and he’s great at keeping the action clear and making it appear bold on the page.

 

This is good because it allows you to focus on the art and hopefully tune out the one big idea that King posits about Batman in the accompanying narration.  In a letter to Catwoman/Selina Kyle Batman/Bruce Wayne talks about how he came to the decision to be Batman and how it involved a moment of suicidal ideation after the death of his parents.  Shortly after writing that, he specifically equates the idea of being Batman with the act of suicide.

 

Some might find this idea distasteful.  Others might see a kind of logic in it.  I think it’s terrible.  The problem with that is it’s an added level of morbidity that Batman’s origin really didn’t need.  His origin is pretty dark as it is and making it darker doesn’t add anything to it.  It’s also really hard to separate the idea of Batman being born out of suicidal ideation from the thought that he’s doing this as a long-form version of suicide.  That’s something King should’ve have spelled out explicitly.

 

Yet the worst of it is the fact that the writer kicks off this idea with an acknowledgement of how ridiculous the idea of a grown man fighting crime dressed as a bat is.  He then proceeds to address how it isn’t funny through the above-mentioned idea.  Look, if you enjoy “Batman” in any medium then you’ve either bought in completely to the concept of a grown man going around fighting crime dressed as a bat and don’t need any kind of justification for it.  To try and legitimize the character in the way we see here is unnecessary, bordering on tasteless, and reeking of defensiveness.  Readers will be best served during the issue in which this pops up by focusing on the impressive art from Janin where he shows Batman kicking the ass of every single guard in Santa Prisica.

 

With that out of the way, it’s worth mentioning that the final two issues of this volume are a dramatic departure from the title arc.  One that feels appropriate too as it involves Batman and Catwoman spending a night on the town before the former takes the latter to prison.  The first half is a fun, romantic romp as the characters’ romantic involvement is made explicit as they take on a host of villains and consummate their relationship on a rooftop.  Thankfully, in a far less salacious manner than the last time I saw this happen (the first volume of Judd Winick’s “Catwoman” from the start of the “New 52” ear).

 

Their involvement makes for a more vulnerable Batman that I’ve seen in recent memory.  It’s actually nice to see him let his guard down and enjoy some quality time with Catwoman.  This also makes the fact that she gets away near the start of the second issue easier to believe, leading him to break out his detective skills and find out exactly why she was responsible for those 237 murders.  The reveal there is well-executed and also leads to a scene which should leave no doubts that their intimacy means something to Catwoman as well.  Mitch Gerads, King’s partner on “The Sheriff of Babylon,” provides the art here and he delivers some detailed, grounded work that’s great for the personal story being told here.  He also gets to have some stylistic fun in a cute sequence in the second issue where the two characters playfully argue about the time that they first met, shifting between Golden Age and “Year One” styles.

 

While King’s first volume of “Batman” left me concerned that he’d be able to tell a story involving the character that wasn’t completely generic, “I Am Suicide” puts that fear to rest.  It also raises a new fear that when he tries something new I’m also going to have to put up with a really bad idea in the process.  This volume was good enough overall to make that a risk worth taking.  Particularly when it sets up the next Batman/Bane rematch along the way.

 

jason@glickscomicpicks.com


Black Panther vol. 3: A Nation Under Our Feet — Book Three



I made two mistakes regarding this series.  The first was buying this arc in three-volume paperback form.  There’s going to be an oversized hardcover collection of “A Nation Under Our Feet” released later this year that will not only be cheaper, but reprint-free as well.  The second was expecting that this concluding volume would offer up a more exciting experience compared to the previous two.  There is some interest to be had in seeing T’Challa’s reunion with his sister Suri, the Midnight Angels negotiating the tricky path of revolution, and the battle against Tetu and Zenzi for control of Wakanda’s Golden City.  Yet the majority of this volume (and the first arc as a whole) is made up of people talking about the rights and responsibilities of rules towards their people and it’s not really any more interesting here than it was before.  Credit where credit is due, artists Brian Stelfreeze and Chris Sprouse do their best to make the talking heads as interesting to look at as the action and writer Ta-Nehisi Coates does wrap things up with a markedly different status quo for Wakanda heading into his next arc “Avengers of the New World.”

 

It’s also worth mentioning that the reprints selected to round out the page count in this volume are of a more recent vintage than what we saw in vols. one and two.  They’re from Jonathan Hickman’s “New Avengers” run in the lead up to and start of “Time Runs Out.”  While they’re a lot more fun to (re)read compared to the 60’s-era offerings in the first two volumes, their inclusion is somewhat problematic from a quality standpoint.  That’s because even in their abbreviated presence here they show how dialogue-driven superhero comics can work really well.  Seeing the Illuminati grapple with the morality of destroying a world as they have minutes to decide its fate is downright gripping.  In less dramatic context, the dinner conversation between Namor and Doom as the former asks the latter for help is rife with tension and drama leading to the classic “Doom is no man’s second choice” statement.  Compared to scenes like these, Coates’ “Black Panther” doesn’t really measure up.

 

I do recognize that this is Coates’ first major work in comics and that he committed himself to this twelve-issue arc from the start.  Now that he’s had a year of experience writing comics I’m interested in seeing if he’ll handle things differently with this next arc.  That’s my reason for sticking around.  Optimism, as opposed to the actual quality of the comics in these three volumes.

 

jason@glickscomicpicks.com


All-Rounder Meguru vol. 3



Hiroki Endo’s MMA-manga continues on in its own appealingly low-key fashion.  After the (perhaps unsurprising) finish to Maki’s match from the previous volume the focus shifts back to Meguru and his ongoing struggle to get better.  While he’s slowly developing his technique and refining his ability to copy moves on the fly from others, he still lacks the strength needed to compete with tougher opponents.  Much of vol. 3 focuses on Meguru’s growth as a grappler within the title’s grounded aesthetic.  I think this approach for a fighting manga is still pretty novel even though I’ll admit that some might find mangaka Hiroki Endo’s approach just a little dull.  Endo does spice things up a bit with some goofy humor, mostly from the introduction of skilled judo practitioner Momo Aikawa, which is appreciated.

 

The really interesting stuff takes place between what I’ve described above as we get to see what Meguru’s old (former?) friend Takashi gets up to when he’s not training or fighting.  After his latest fight, he meets up with his sugar mama, Miyuki, who has a personal request.  One of her former hostesses fell in with a low-class yakuza thug and wound up in the hospital after said thug beat her really bad one day.  Miyuki wants this guy to be taught a lesson, and Takashi turns her down only to find out later that one of his co-workers from the bar he waiters at has taken the job in the hopes of getting in good with the local gang.

 

This leads to some, how shall we say, real-world applications of the fighting techniques that Takashi has been utilizing in the ring.  It’s a brutally efficient sequence that showcases not only the young man’s skills, but the theory behind their application as well.  I found it easy to appreciate this thoughtful approach along with the interesting twist where Takashi finds out there was more going on than he was aware of.  This thread is also further evidence that the mangaka isn’t afraid to bring in more complex subject matter than we’re used to seeing in fighting manga, which is also appreciated.  So if you’re like me and want to see more of this, it’s best you go out and buy a copy to download right now.  Kodansha hasn’t solicited any more volumes of this series yet, and it would really suck if ANOTHER of Endo’s manga wound up being unfinished out here.

jason@glickscomicpicks.com


Deadly Class vol. 5: Carousel



The main reason vol. 4 of this series only scored an honorable mention on my “Best of 2016” list was because I didn’t believe the death of a major character from its last few pages was genuine.  Now that vol. 5 is here I can say that I WAS RIGHT!  Said character returns in a blistering one-off where their skills are put to the test against the Mexican Mafia.  Creators Rick Remender and Wes Craig have consistently demonstrated that they know how to put together exceptional action sequences for this series and this is one of their best.  Not just for the sheer amount of carnage on display, but for the emotional catharsis present in the story as well.  I don’t want to give too much away (well, any more than I already have) so I’ll just say that it represents a rare instance where the struggle of the protagonists is rewarded appropriately.  Well, compared to the rest of Remender’s work at any rate.

 

Back in the world of King’s Dominion, however, the storytelling isn’t too shabby either.  The new school year brings with it freshmen and a re-adjustment of power within the ranks of the ruling class.  Expert assassin Saya wants nothing to do with either, but finds herself dragged into both when she’s assigned a new pledge — a devout Christian girl from Africa — and targeted by the school council for being the headmaster’s favorite.  Oh, and her yakuza brother from Japan has finally found out where she is and is preparing a trip to get her and the family sword she wields back for himself.

 

You could say that the schoolbound parts of this volume are business as usual for “Deadly Class.”  The catch would be that business there has always been pretty good and the new additions to the cast are pretty great with Helmut, the metal-loving KGB-hating dungeon master from Germany, proving to be the new standout.  We also get a freshman mixer full of drama and (figurative) open wounds, a hilariously warped D&D session, and one of the best extended fart jokes in recent memory.  There are some sections where the dialogue feels like a very on-the-nose examination of the trends of the era and the school sections ends with one of its characters in a very bad place that they probably should’ve seen coming.  They’re minor issues and not nearly enough to stop me from coming back to this consistently great series.

jason@glickscomicpicks.com


Invincible vol. 23: Full House



Savor the title of this volume because it’s likely the last we’ll see of “Invincible’s” traditional naming scheme when it comes to these things.  I’m expecting the titles of its last two volumes to be “The End of All Things, Part One” and “Part Two,” respectively and this volume really does read like a buildup towards the finale.  When we last saw Mark Grayson he was confronted with the cruel reality that he had lost five years after returning to the present from his trip to the past.  Now he has to deal with getting to know his six-year-old daughter Terra and finding out how his wife Eve coped in his absence.  While the narrative doesn’t shy away from some of the more complicated parts of Mark re-adjusting to his new life they are dealt with rather swiftly in the first half of the volume.  It’s all handled decently enough, but it feels like writer Robert Kirkman wanted to move on to more important things.  Such as the building of Thragg’s All-New Viltrumite Empire.

 

The former ruler of the Viltrumites has been busy in the time that Mark has been gone and is now a genuine threat to the galaxy.  However, Mark is in no hurry to rejoin the fight after losing five years.  If you’re thinking that it’s only a matter of time before Thragg brings the fight to him, then you get a gold star.  In fact, this is probably one of the more conventionally plotted volumes of “Invincible” to come along in a while.  There are a few twists here and there — like with Anissa’s current domestic situation — but the broad strokes of the narrative play out about as you’d expect.  It’s just the tiniest bit disappointing for a series that has thrived on breaking with superhero conventions over the years.

 

Still, there is still plenty of entertainment to be had from seeing the various cast members interact with each other in a normal fashion in what may be the last time before the finale.  Returning artist and co-creator Corey Walker also does a stellar job in handling all of the emotion in the story as well as the gut-punching, torso-ripping action that caps it off.  I’ll admit that I’m not entirely cool with the get out of jail free card Kirkman throws Mark and Eve at the end of the volume.  Even if it has been done before, I’m wondering how it’ll be addressed to maintain the drama going into the final arc.  I’m fairly certain Kirkman has an idea about that as the storytelling confidence on display here makes me ready for “The End of All Things.”

jason@glickscomicpicks.com